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Bean Splitter

    MW3 pre-release info


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    MW3 pre-release info

    Post  HxAO_AstroTartJones on Sun Jun 12, 2011 8:02 pm

    MW3 is supposed to have a premium service (you pay for it) for players. Not sure what its about but this is what i found on it...

    Activision Blizzard is about to launch its Call of Duty Elite social network for fans of the modern combat video game series that has become the most popular in the world, according to the Wall Street Journal.

    The WSJ said the service will be a subscription-based online network that will enable users to meet friends with similar interests and analyze performance metrics to find out what they’re doing right or wrong in mutliplayer online combat. We’ll have more on this tomorrow morning.

    Activision Blizzard says that multiplayer combat will continue to be free with the purchase of a $60 game, but those who pay subscriptions will get extras through the Call of Duty Elite service.

    The Call of Duty game series is the most popular video game franchise of all time. Each day, more than 7 million people play the online version of Call of Duty Black Ops, which came out in November. The WSJ said that Call of Duty Elite will debut in the fall with the release of Call of Duty Modern Warfare 3.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Sun Jun 12, 2011 8:05 pm

    Info keeps rolling in!!!

    Fourzerotwo Twitter Round-up

    @fourzerotwo Twitter Round for MW3

    Following the announcement of Modern Warfare 3, @fourzerotwo » has begun answering plenty of questions on Twitter.

    A big thanks to rockchalkjayhawk and co. for putting together all the tweets for us on the DW24/7 forums ». Here's a few things that are mentioned:

    There won't be a co-op camapaign as Infinity Ward feels that the 'cinematic experience is lost when a second player joins in'.
    You can unlock weapons, gear and killstreaks with the new progressive ranking system in Spec Ops.
    The Spec Ops survival mode will have roundless rounds 'with increasingly more difficult enemies and increasingly more challenging tactics and unlockables'.
    The game will allow you to have two scopes on a weapon that you can 'flip up and back on the fly'; a close range scope and a long range optic scope. Not yet confirmed for multiplayer.
    The game will run at 60 frames-per-second, meaning that it can go higher but won't drop below 60.

    @DomGreenlee - IW y u no co-op campaign?
    402 - The single player campaign is designed to be a very cinematic experience, something we feel is lost when a second player joins.

    @koedyburkel - by progressive ranking does that mean you get level rank like in MP?
    402 - Yes sir, Spec Ops will have its own progressive ranking system allowing you to unlock weapons, gear, killstreaks.

    @flipitj - Survival mode does that mean we have to see how many rounds we can survive?
    402 - Yes sir. Endless rounds with increasingly more difficult enemies with increasingly more challenging tactics and unlockables.

    @rodrip17 - Hey Robert, I was wondering will Spec ops be more challenging, tactical and perhaps a little cinematic as the SP campaign?
    402 - Spec Ops has a bit of everything, from very tactical objective based missions to the insanity of survival mode.

    @sonico11 - Hey Rob - any chance this time around that we're going to see unique Spec Ops missions and not rehashed campaign missions?
    402 - Spec Ops in #MW3 is massive containing some of everything, from missions to survival mode using MP locations, SP locations, & more.

    @DomGreenlee I also hear vehicles are getting added to the MP aspect of the game, what sort of vehicles? APC's?
    402 - We haven't talked about MP details yet, so anything you may have read is just speculation.

    @luislaurot - when I've earned all my killstreak I wish I could choose which to use first, like if i got an uav use it first then the harier
    402 - Roger. I appreciate the feedback, cycling killstreaks is a popular request.

    @t_pain3 - What does dual scope mean? #mw3
    402 - Its the ability for you to have two scopes (close range optic & long range optic) that you can flip up and back on the fly in #MW3

    @DrakesUncharted - "And later this year, when we reveal multiplayer with to play then? i thought u said NO pay 2 play?
    402 - Nothing about that sentence implies that. I've been clear that Pay to Play does not and will not exist.

    @its_Samir - hey will there be the noobtube problem like in mw2? really hope not =/
    402 - I personally don't think so. We are very aware of the balance feedback and issues with launchers in MW2 and have been addressing.

    @andyb2336 - did you know MW3 will be capped at 60 fps for consoles? Robert Bowling tweeted it...
    402 - Incorrect. It will be locked at 60 FPS which means it will never go below it, its can always go above 60 FPS.

    @Evil_Paladin - im curious to, what is #MW3 lead platform?
    402 - We don't have lead platforms, we develop each version alongside each other. Xbox 360 is running at same as PS3.

    @ADJ1991 - any chance of crash returning to #MW3 ??????????
    402 - Can't confirm any #MW3 multiplayer details yet. Would you like to see Crash make another return?

    @MrDubbot - any and I mean any #grenade launchers in #mw3 and you've ruined the game and I won't buy it! They're not skillfull, fun or fair
    402 - Grenade launchers are a valuable tool in modern arsenals. There is no doubt they need rebalancing from MW2, but not removal.

    @XIBirdmanIX - If you do not address the issues from MW2 like genade launchers, oma perk and boosting with tac insert then MW3 will fail #mw3
    402 - If thats the case, then I'm extremely confident in #MW3's ability to satisfy you based on those conditions.

    @CX456 - Awaiting response if MW3 will release on Wii.
    402 - We have not announced a Wii version of #MW3, currently you can pre-order the Xbox 360, PS3, and PC versions.

    @Sabotman - is this game actually going to be supported after release?
    402 - Yes sir. Post launch support is very important for us and #MW3.

    @ninjajohngotti - please stop the turbo controllers,jtags,modded lobbies because it sucks to play MW2 now because of it and the racist players
    402 - Roger. Security is a major component of our improvements from Modern Warfare 2. Support is key.

    @DAKing240 - Any feelings, or reactions, or reasons why IW isn't on the MW3 box art?
    402 - We have not released the final box art yet. Anything currently online is for retail promotional use only, not final print version

    @zJordancook - Hey, Could you explain what MW3 Elite is? Or is this yet to be announced?
    402 - All the details of Elite and how it will be integrated with #MW3 will be coming out shortly.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Sun Jun 12, 2011 8:06 pm

    More shit rolling in!!

    Multiplayer Leaks, 402 Responds

    Apparent multiplayer details for Modern Warfare 3 leak out and forces a response from Fourzerotwo.

    It was just a few weeks ago when Kotaku began leaking details » for Modern Warfare 3, even before the game was officially announced.

    Today it seems like they're at it again as they've been tipped off » with some multiplayer details thanks to their 'source'.

    However, Infinity Ward creative strategist, Robert "Fourzerotwo" Bowling, acted quickly to diminish the leaked details via his Twitter ». According to Bowling, lots of leaked details being reported as fact are false, while also announcing that the game won't have Stopping Power, One Man Army, Commando, or Tactical Nukes. In a separate tweet », he responded to the author of the Kotaku article who asked him whether he dismissed Stopping Power as a 'team perk' or a solo perk. Bowling then confirmed that Stopping Power won't be in the game whatsoever along with 'team perks'.

    Lots of false #MW3 info being reported as fact. There is no Stopping Power, OMA, Commando, or Nukes. Beyond that, you’ll have to wait & see.

    @crecenteb There is no Stopping Power period. We also have no such thing as 'team perks'. All other #MW3 MP details remain undisclosed. - Robert "Fourzerotwo" Bowling, Infinity Ward creative strategist

    This news will be welcomed by members of the community who felt that the Stopping Power, One Man Army and Commando perks were overpowered while the Tactical Nuke killstreak encouraged boosters.

    While most of the leaked details have been confirmed false, we'll cover the details that Kotaku » leaked. Please beware that what you are about to read is all speculation and most of it - if not all - is considered false. Everything that is true may also be tweaked or removed before the retail game ships later this year.

    According to Kotaku's source, the game's multiplayer will be divided into cooperative Special Ops maps and traditional multiplayer maps and, as expected, there will be no zombie modes but just the confirmed survival and objective based modes. Apparently Spec Ops will have a total of a dozen maps and missions to choose from between both the survival and objective based sections.

    The game is believed to have 20 multiplayer maps in development but it's not sure how many multiplayer or Spec Ops maps will make it into the final game and how many will be offered as downloadable content.

    Kotaku's source mentioned the introduction of something called 'Team Perks', but as shown above, this has been confirmed false by Robert Bowling. Team Perks were meant to be perks that a team could work towards to earn.

    (False) Team Perks:

    Stopping Power: Increased bullet damage.
    Blast Shield: Unclear
    Health Regen: Regenerate health over time.
    Stun Protection: Prevent stunning from flash grenades.

    Speculative New Perks:

    Blind Eye: This makes you immune to computer-controlled and player-controlled killstreaks. The pro version makes your launchers lock on faster and gives you extra bullet damage to vehicles.
    Assassin: This makes you immune to UAV, thermal, and heartbeat sensors. The pro version also makes you immune to CUAV, EMP and no longer shows your name in red or the crosshair in red when you're targeted.
    Point Guard: Every two assists count as a kill towards your killstreak.
    Dead Silence: You make no noise.
    Recon: Gives you a special kind of radar to spot enemies, most likely. We're not sure on this one.

    Speculative New Killstreaks:

    EMP Grenade: Temporarily takes out all area electronics.
    Littlebird: A tiny remote-controlled helicopter.
    Precision Airstrike: Calls in an airstrike on a targeted area.
    Stealth bomber: Calls in a B2 Spirit to carpet bomb along a line designated by the player.
    Remote Turret: A remote controlled turret.
    Directional UAV: A UAV that can be directed into areas to scan for enemies.
    Remote Mortar: Direct a mortar team using a zoomable camera view of the map to call in strikes.
    Airdrop Trap: A booby-trapped airdrop.
    Ammo Resupply: An ammo reloading airdrop.
    Escort Airdrop: A protected airdrop.
    Specialist Strike Package: This one remains a mystery.

    Kotaku then goes on to mention that the Tactical Nuke has been dropped, but this has also been confirmed via Robert Bowling.

    Apparently other tweaks that were being considered include making sure that things like exploding barrels don't count toward a player's killstreak tally.

    They ended the article by stating that Modern Warfare 3 won't have the much-requested dedicated servers and appears to be using DemonWare for player authentication.

    Remember that this is all speculation and a lot of it has been confirmed false by Robert Bowling.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Sun Jun 12, 2011 8:08 pm

    Official COD Elite FAQ

    Official FAQ for COD Elite.

    Still unsure about Call of Duty Elite? Then this FAQ is certain to change that.

    Ealier this week Activision announced » a new online service called Call of Duty Elite. Since then we've brought you screens and previews », as well as part 1 » and 2 » of our analysis of Elite's features with two more still to come in the next few days.

    Activison has just sent out a detailed FAQ which contains plenty more details on the service and may answer some of your eager questions.

    A big thanks to One of Swords for uploading the full FAQ here ». Check the link for all the details, otherwise we'll try our best to cover the main new information below.

    Of course they're eager to begin by stating that Elite gives to more than ever before without taking anything away. If you don't sign-up to Elite, either as a free or a premium member, you will still get the same as you've always done for the same price; a game that features a single player campaign, co-op missions, and multiplayer. As Activision states, 'even haters can play for free'.

    Ever since Elite was rumored and announced, pricing has been the biggest concern. There is a premium membership, but here's what you get for free:

    Access Elite through the web as well as Elite’s free custom iOS and Android applications for smartphones and tablets
    Communicate any way you want across mobile, console and the web with your friends
    Track and share thousands of stats with friends – k/d ratios, score-per-minute, win % and loads more, all represented in easy to understand charts and infographics
    Create your own custom leaderboards to track friendly rivalries – who is moving up and down in your group of friends?
    Analyze advanced heat maps detailing your match-by-match performance – where you killed or got killed, when it happened, and more
    Analyze your weapons performance – which weapons you are best with in which situations
    Upload and share videos of your greatest moments through our exclusive theater mode with the touch of a button
    After you analyze your performance to your heart’s content - Customize your loadout – search through all the weapons, attachments and perks, and push them directly into the game menu from the web or your mobile device with the touch of a button
    Join dozens of groups and find other players with common interests to play with and compete against – find people who make the game the most fun for you – TDM, Lakers’ fans, Weekend Warriors, whatever you choose.
    Create a private Clan with players who share your interests and skill level
    Bring your Facebook friends right into the game, easily taking your existing network into the Call of Duty experience.
    Seamlessly be placed into matches into Groups who share your affinities and interests based on your Facebook profile to elevate your in-game experience.
    Start tracking your Call of Duty career – everything you wanted to know about your performance across the franchise starting with Black Ops

    If you're hoping for details on what's coming with the premium membership, then I'm afraid that them details are still being kept under wraps. According to Activision, the completely optional premium membership "will set a new gold standard for what the multiplayer and community experience for a console game can be." The details haven't been revealed yet and won't be until late summer as it's deeply integrated with Modern Warfare 3, therefore it likely won't be revealed until multiplayer details are out. But why did they announce it this week if the paid part of it is still secret? Well announcing it now meant that they could allow people to sign-up for the free Elite beta which kicks off Call of Duty: Black Ops this summer.

    How you can access Elite? On web browsers, through the game and through mobile applications such as the iPhone, iPad, Android tablets and smartphones. Do you have to pay to play multiplayer? Once again, Activision states that you will get single player, co-op and multiplayer in one package as usual, with no additional fee applied. You also won't have to pay to access your statistics in Call of Duty Elite.

    If you're worried about the gameplay balance being disrupted due to Elite, worry no more as it will not allow you to buy things like 'prestige weapons or levels'. To earn in-game items you'll have to keep on doing the old-fashioned way of earning XP and ranking up.

    Check out the full FAQ here » and head over to Joystiq » for a Q&A. Call of Duty Elite is developed by Beachhead Studios and they will be supporting Call of Duty games throughout the year. Remember that we still have two parts left in our analysis of Elite's features, so stay tuned for that in the coming days!

    You're probably quite concerned that for a service which is optional and doesn't affect gameplay, it's been heavily talked about this week. However, rest assured that this has been Elite's week and next week is bound to be filled with glorious Modern Warfare 3 coverage as the annual E3 event rolls around once more. In fact, we know for sure that a 8 minute demo will appear on Spike and Gametrailers after the Xbox Media Briefing on Monday, and if previous E3 events are anything to go by, we're likely to see some gameplay footage during the Xbox briefing too. So stay tuned for that in just a few days!

    ~ Boyle111


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Sun Jun 12, 2011 8:09 pm

    June 11 2011
    Fourzerotwo Q&A on Reddit

    Fourzerotwo Q&A.

    As a follow up to E3 2011, @fourzerotwo » decided to host a questions and answers session for the community.

    Robert Bowling, Creative Strategist for Infinity Ward, decided to follow up E3 2011 by hosting a public Q and A session». This event was held on the social media site Reddit, which is a social news site where members can share messages, images, videos and external web links. Bowling started this session mid-afternoon and has been answering community questions ever since.

    Events like these allow the community to directly get in contact with fourzerotwo. It is faster than discussion via email or forums and there is not message character cap like there is on Twitter. During Black Ops development Josh Olin (Community Manager for Treyarch) hosted similar Q and A session via Twitter and alternative chat services. They are a great way to get additional details and clarification on what has been publicly released about the game.

    Below you will find every question answered by Bowling, so be prepared for a long read. The topics covered include mostly single player, special ops and general develop questions, but there are also some multiplayer topics covered. Questions asked are in the blue and Bowling's direct answers are in gray. Let’s dive in!

    Much thanks to site member GhOst.» for keeping this topic» up to date with the latest replies. Here are a few highlights:

    The Dolphin Dive will not return to MW3
    Currently there is the ability to "quickscope"
    IW plans to fully support MW3 post-launch (includes hot fix ability)
    OMA , Commando , Second Chance have been dropped from MW3
    Spec-Ops mode is confirmed to only be 2 players max

    Alot of the MW3 footage looked very similar to MW2, what is MW3 doing to differentiate itself from previous games both in terms of singleplayer and multiplayer?
    From a story stand point, Modern Warfare 3 is a direct sequel - picking up just hours after Modern Warfare 2 ended.

    The big difference, from a single player campaign standpoint, in Modern Warfare 3 is the scale of the levels you're fighting in. Like going through the streets of Manhattan both on foot and in-air, or Paris, or London, or parts of Africa. The sizes of the campaign levels are massive, which required a lot of work in terms of advancing the streaming tech to not only get to that level of scale but to maintain the game running above 60 fps at all times.

    From a multiplayer stand point its all about polish and balance. Taking all the feedback from Modern Warfare 2, building up from the core design philosophy of Call of Duty 4 (the simplistic beauty of fast paced gun on gun focused gameplay), keeping what we loved, losing stuff we (including you) didn't, and adding in stuff that will change up the way we play.

    The size is great, but are they more open? I like games like Fallout, where you can wander through surroundings, instead of being sheparded down a narrow path. If I'm in Manhattan, can I just turn down any street and run into a group of enemy soldiers, or is there a pre-determined route?
    The single player campaign is all about delivering a cinematic experience with set piece moments and massive action. However, we know you want open (let me decide how to tackle this) gameplay and that is where we've really expanded on Spec Ops in allowing you to play out missions with objectives in more open areas that are not tied to the story. Furthermore, you can play every Spec Ops survival mission on ALL multiplayer maps that are completely open.

    Will there be a MW3 MP beta?
    There will definitely be an internal one, but we haven't decided or confirmed if there will be a public one. A public multiplayer beta is a give / take in terms of development schedule. It takes a good month out of your schedule to prepare it for public consumption and actually have time to incorporate the feedback.

    In the meantime, while that's decided, I've been flying community members out to Infinity Ward to see the game (not play yet) but to see and discuss it and give feedback. Furthermore, we will fly out members of our glitcher community to give the MP a run through its paces later in development to try to find map holes, glitches, and other exploits prior to release. We also have a full-time QA department.

    Will MW3 have long term support after the release? (Like Black Ops does)
    Yes. This has been an extremely major focus for us after MW2 and we've spent the last two years building our infrastructure in a way that will allow us to extend our post launch support. Increasing not only frequency (if needed) but speed of them as well as how we can expand the ability to hot fix and playlist updates to address concerns when possible while an full patch goes through the certification process.

    Multiplayer: Do I really have to pay extra to get the full features? and if so, what features would I get?
    Absolutely not. Multiplayer in-game has no fee or option to pay a fee at all. You buy the game and you get everything that everyone else gets, there is no option to buy advantages.

    What you may be referred to is the ELITE service that Activision is doing that allows you to check full detailed stats, create groups, clans, compete in competitions and tournys, and a lot more. That service is also free to all Call of Duty players, they have said they will include paid features that are optional but not have said what they'll be.

    The coolest free feature in ELITE that I will actually use is the ability to change your create a class from anyone online (or your phone / tablet) and push it to the game.

    Will there be Dedicated server for PC?
    I want dedicated servers for the PC version of Modern Warfare 3 and we are currently discussing how we can support them, however am not ready to confirm if they will or will not be part of MW3.

    The decision to create IWnet was a simple one, we wanted to make the PC version of our game more accessible. We were successful in this by introducing matchmaking and a lobby system. You could quickly find a game, but you did not have the control and consistency that our PC players have come to enjoy.

    In an ideal world, I would like Modern Warfare 3 to have both. The ability to the mass PC user to quickly get in a game by default matchmaking via IWnet. However, I would also like to accommodate our users who desire a dedicated server experience, whether by direct IP input or server browser support.

    These are the discussions we are currently having on how we can look at go back to our Call of Duty 4 philosophy of PC specific feature.

    Why should I buy MW3 instead of Battlefield 3?
    You should be buying both because they both will be stellar games. I refuse to say one ill word of Battlefield 3 or DICE because I think they're both fantastic and am good friends with several of the guys on the team.

    If you are a shooter fan, they are both fantastic games to own because of one reason. They are different.

    Each do their own thing in a fantastic way and it is refreshing to have the option for both styles.

    Despite Call of Duty being a team based game the gameplay encourages and rewards lone-wolves who ignore the objectives for kills, what's being done about that? Why for so long has a team based game been so focused around being a selfish douchebag?
    I completely agree and we have changed a lot of how XP, match bonus, challenges, rewards, and other incentives are distributed in objective gameplay, much on how we are encouraging gun on gun gameplay in TDM modes, in objective modes we are making it so being an objective focused player in objective gametypes.

    Furthermore, we have focused a lot of the new equipment additions in multiplayer to make sure were giving the objective player just as many tools to be better at playing the objective focused gametypes as we do a TDM player.

    Its not all about kills, we have to reward the defender of a bomb site, the flag runner, and the guy covering the flag runner, more so than the guy just getting kills and never going near the objective points.

    I read you loud and clear and while I can't go into further detail, this has been addressed.

    I'm a hardcore SnD player and a Dom player after that.

    I personally asked you 4 years ago for fully customizable buttons for cod titles to aid in disabled players ability to play your games. you kinda helped N0M4D. will you ever add 100% button remaps so every disabled gamer can enjoy the COD franchise?
    Yes sir, and this is something I've sat down and talked with our control programmers about early on when you request came in.We worked with N0M4D as well as got a full list of "ideal" controls from several disabled members of our community to try and make sure that the game controls were as accessible as possible for our community.

    I'm afraid we never got to the point of fully remapping of controls, but have taken every step to make it as accommodating as possible. I just met up with N0M4D yesterday at E3 to talk about this very thing.

    Will there be quick-scoping in MW3?
    Currently, you can still quick scope in Modern Warfare 3. Keep in mind though, multiplayer is always changing at this stage (new perks, new balancing, new everything all the time based on feedback), however our philosophy on that hasn't changed since MW2.

    Were you surprised at the backlash to COD: Elite?How do you feel about Battlefield's similar service?
    I was not surprised at all, because it positioned poorly and misunderstood. If I thought I had to pay for stats, groups, clans, the ability to change my class on the fly online or on my phone, and all the other features they announced. I'd want it for free too.

    Luckily, all that IS free for everyone, but people didn't know that.

    I think these are services that all shooters should eventually have one day, and I'm stoked we'll have them free to everyone for MW3 and am glad that DICE is doing the same.

    When can we see a preview of MW3 multiplayer?
    There is no date yet for Modern Warfare 3 multiplayer reveal yet. I hope, starting today with this thread, to start addressing hardcore community questions regarding the direction multiplayer is taking, and hopefully start revealing things that won't change (like certain weapons, features, etc), however we can't start showing multiplayer until we get a little later and have it in its final iteration.

    What do you feel has been the single best improvement for MW3 over MW2 (or Black Ops)?Or, should I say, the best improvement you can reveal.
    Spec Ops by far. Adding in the matchmaking, progressive ranking, killstreaks and unlocks, and wave based modes have made Spec Ops everything we always wanted it to be when we first introduced it.Also, returning to gun on gun focused multiplayer is a big thing for me.

    When will the public see some Spec Ops survival mode gameplay?Is dive to prone 100% NOT coming back with Modern Warfare 3?
    Soon. Now that E3 is wrapped I'm working on getting a Spec Ops gameplay trailer made for you guys, as well as have some planned TV appearances where I hope to show it off. Follow my Twitter to keep updated on WHEN that stuff gets confirmed. Q: What would you say is YOUR favourite aspect about MW3 that differs from previous Call of Duty games?

    What would you say is YOUR favourite aspect about MW3 that differs from previous Call of Duty games?
    Spec Ops Survival mode, solely because it brings a lot of stuff to the game that we've never done before, plus you get to use a lot of Multiplayer features without worrying about them being over powered (since its co-op and not competitive MP), so you get to do shit like have an awesomely powered ACR and take on bomb dogs with Juggernaut and it doesn't matter if its completely ludicrous since it all takes place outside the story mode. Its all about just having fun.

    What's your favorite gun in multiplayer so far?And how often are patches going to be released? As frequently as Black Ops would be nice, but anything more than the 'never patches' MW2 had.
    It changes daily because we're always rebalancing and tweaking the damage in multiplayer. We'll continue to do that until launch based on feedback, playtests. We're currently playing MP every night with big games on Friday (friday night fights) and giving feedback.

    We've been building up our infrastructure as a whole since Modern Warfare 2 to focus on extended post-launch support, while MW2 did have patches, it wasn't nearly to the speed and frequency that I would have liked. We fully planned to address that with Modern Warfare 3 with the ability to do smaller fixes more instantly (playlist updates, hot fixes) so the small wait for the patches to cert and release are more enjoyable.

    I hate, loathe, despise, revile Nukes and the gameplay they inspire right down to the bottom of my black little soul.Will there be Nukes in MW3 and if so, what do you think they add really? Why should a button that ends the game for everyone (even your own team) just so you can sit in a lobby for a while admiring the size of your digital wang add to the general gameplay experience?
    No, the nuke has been removed from the game. We are focusing on "killstreaks" that support and encourage you to be a better player not supplement you being a better player.

    Mw2 had some awesome/memorable non-playable characters in single player campaign such as Ghost. Will Modern Warfare 3 have any new badass NPCs?
    There are definitely some great supporting characters throughout the squads you'll play a part of in Modern Warfare 3.

    I heard there won't be a official Mw3 forum... id be seriously disappointed , that's one of the most fun part of the months leading up to new call of duty games!
    There will be Official Modern Warfare 3 forums going up at, however the digital team at Activision has been slow to get them up and running.

    Will there be a hardened or prestige edition for mw3?
    Yes, but I'm not ready to reveal the contents until we get all the production details finalized.

    Will the maps be pretty like Favela and Terminal from MW2?
    Every level and environment has it's own feel and tone to it. Not everything should be bright and colorful, although a little of both is perfect.

    In multiplayer, will weapon attachments be unlocked like mw2, or blops?
    Neither. We have a unique new way that weapon attachments and upgrades to your weapon are earned in Modern Warfare 3.

    What perks are you dropping from previous games ? OMA , Commando , Second Chance ?
    All of the above. None of those are perks in Modern Warfare 3.

    In terms of MP balance and play, are you all viewing this as a natural iteration from MW2>Black Ops>MW3? Also, will killstreaks stack?
    I think of it as COD4->MW3We've completely re-vamped the "killstreak" system, so the question doesn't really apply. Its too early to go into detail though.

    Will there still be a knife monkey class?(along the lines of mw2's commandopro/lightweightpro/marathonpro/tac knife/carepackgemarkerpreupdate)
    Absolutely not. We've removed commando and have re-balanced the knife melee to be the "in a pinch" or "unsuspecting fool" tool that its meant to be, not a default go-to weapon choice. You should never bring a knife to a gun fight.

    When are you planning to release a multiplayer trailer or some multiplayer gameplay? Not the specific date, but maybe soon before the release or will we see it sometime soon?
    We'll probably do some Spec Ops videos and then after that we'll be moving into a time frame of MP videos. It'll be before launch for sure.

    I've been told that you guys are sticking with a 2 player limit for Spec Ops and Survival. Is this true, and if it is why are you going for such a low player count when 4 players is the norm?Do you find it funny that you're involved with both children's picture books and violent video games? What's your best source of inspiration as the creative strategist?
    We introduced Spec Ops mode in Modern Warfare 2 and it has always had 2 players. This was a specific design choice, as we want both players to be essential to the success of the mission. The type of missions and survival mode experience we've designed works best with a two-operator team. We understand there are other co-op games with 4 players, which are a different experience, however we feel 2-players is the most fun for Spec Ops.

    I can see how its funny. I think its important for people to just do what they love and to constantly create new stuff in different genres and industries.

    Being accessible and not be afraid to sit down and have a conversation about what people like but most importantly what people don't like about your games.

    What are you doing differently in MW3 than in MW2 regarding the MP?

    Are you using any technologies available today that weren't available in the days of Modern Warfare that will make cheating significantly more difficult, if not impossible? Regarding the difficulty in cheating, on a scale of 1-10, with 1 being the easiest, I think MW2 would easily be a 3. What do you thing MW3 would rank on the scale?

    Highest Prestige? How many weapons? Longer campaign than MW2? What do you think of the possibility of a Modern Warfare Multiplayer-only game
    A lot, for starts its all about bringing in the best of the best. Building up from Call of Duty 4, bringing in our favorite weapons, losing the stuff we didn't like and refocusing on gun on gun fast paced combat. We've also completely changed up the killstreak systems but it's not fully implemented so I can't confirm details yet.

    2) I wouldn't say they're new technologies but its definitely new procedures that we didn't have implemented in the past to help prevent and address cheating in Modern Warfare 3. We've focused on building an infrastructure that will assist us in supporting and addressing the online multiplayer after release.

    3) We're aiming on it being impossible in Modern Warfare 3 and if possible, having more ability to address it without a patch.

    Second set of questions:

    1a) Not decided yet.

    2a) Still adding them, so we don't have a final count yet.

    3a) Still working on missions and pacing, so we don't have that known yet either. We let the story dictate the length of the campaign and then if there are moments we still wanted to see we add them to Spec Ops mission mode.

    4a) I like offering players an entire package for all audiences, so you have the SP for the cinematic solo gameplay, then Spec Ops for plotless missions and endless Survival Mode, and multiplayer for endless competitive play. It's less enticing to only offer a product for one portion of the audience, even if it is a major portion.

    PC gamer here: why should I not immediately hate MW3? MW2 was terrible in every way for PC gaming.
    Every game should be judged on its own merits. I would never suggest anyone buy a product blindly. Make a informed decision once you've evaluated all the features.

    I can tell you that we have a completely different philosophy on the PC version of Modern Warfare 3 than the previous years had towards Modern Warfare 2.

    Could you expand on wave based modes?
    Survival Mode in spec ops, which is playable solo or in co-op, contains endless waves of increasingly more difficult enemies. The first wave is just infantry with standard weapons, then they get better weapons and more accuracy, then its infantry and dogs, then dogs and infantry some with C4 strapped to them, then helicopters to shoot down, then juggernauts, then juggernauts with riot shields, and even more. It's constantly throwing new tactics and enemies at you.

    Now the cool thing is we have progressive ranking in Spec Ops now, so you'll be able to rank up, unlock new weapons, attachments, gear (like turrets, claymores, armor), killstreaks (like calling in a squad of delta to help you defend or airstrikes) so that you can change up your tactics as you rank up.

    What are some examples of the loved and less-loved stuff you'll be removing/implementing in multiplayer?
    Fourzerotwo: Loved: High gun damage, gun on gun focus, depth of features but simplistic in design.

    Less-loved / removed: OMA, Commando, Overpowered Explosives, Nukes, Last Stand aka Second Chance perk.

    Is Activision looking into revising how much content is contained in its COD DLC/map-packs and its related price point? I personally would never pay a quarter of a game's cost for merely 4/5 multiplayer maps, but if other content such as new weapons/perks/killstreaks etc. were added, I might be inclined to open up my wallet.

    I'd also be interested in what your personal views are in relation to the current game + map packs post release model. Do you think the price points on these maps are a fair value for the money?

    How much support are you devoting to resolving network/connection issues on the PC? From personal experience, for the first three months that I played, I spent more time waiting in lobbies than actually playing in matches. Post release, how much of the studio time will be focused on resolving the inevitable bugs that come up, versus generating DLC content? Is there a specific studio working on each of these segments post release?
    1) There is a disconnect here, as Activision has no say in the content of map packs. That's our jobs as developer, to handle the creative and asset creation. However, Activision sets the price, this is a business decision not handled by the developer. I can't say what will be in the DLC because we don't even begin thinking about that until we finish the game, which is still very much in development.

    2) I believe that users should have a choice in how they purchase their DLC. This is something we'll be changing with the introduction of ELITE, so our hardcore community who are subscribed to ELITE will have ALL DLC included in their subscription. So while they get to enjoy all the free services that come to all players, in addition to the unannounced premium services, they'll also have access to all the DLC. As far as price, it needs to be a no brainer price point, make it where if I'm a hardcore fan and put a lot of hours into the MP and want more content, it's an easy choice. There should be no one size fits all price, it should be priced according to content.

    3) This is a very serious issue that I brought attention to during MW2, after we released our second DLC. There are many backend matchmaking updates we are doing to assist our players on PC who have purchased multiple DLC or no DLC in speeding up and improving their connection times.

    4) They're entire different departments. DLC creation is handled by the designers and artists where post-launch support via patches is a QA and Code task. They can be worked on side-by-side without delaying the other

    Do you feel that you don't have enough time to work on the games? It seems like Activision just wants to get the game out.
    No, because we've always worked on a two year development cycle. Our dev time is dictated by us, which is the whole reason Activision started having other developers work on Call of Duty because we made it clear that we work at the speed we work. We won't rush a product to meet a deadline, we set our dev cycle based around what we know we need.

    How much pressure do you guys feel to outdo yourselves with each installment in terms of the "cinematic moments"?
    There is a lot of pressure, mostly focused on showing players something they've never seen before. In Modern Warfare 3, we're picking up where MW2 left off with DC Burning and really taking players into the major cities. This is something we've never done in the past (typically sticking to traditional conflict areas and outskirts), so it gave us a fun opportunity to try out set piece moments in places you've never seen them and in ways we've never done before. Plus, there's something impactful about see it in a location that is very familiar to you, like the streets of Manhattan.

    What do you think is a good balance for the bloody screen?Will special ops be back?
    Somewhere between Call of Duty 4 and Modern Warfare 2's. I feel we went too far with MW2's blood screen, we have addressed that in Modern Warfare 3, adding in more directional situational awareness tweaks to it that allow you to better understand the source of the damage so you can do more to prevent a total death. Special Ops is definitely coming back, both the traditional mission mode and an all new Survival mode.

    Why did you stay at IW following the post-MW2 mass exodus of talent and leadership?
    There were many reasons, the main being that I wasn't finished working on Modern Warfare. Coming out of Modern Warfare 2 there was a lot of things I wanted to see changed, added, and improved on in Modern Warfare 3. With the change up, I saw an opportunity to step up and attempt to influence that to a greater degree than I had in the past.

    Mr. Bowling. You recently confirmed that there is no commando, but it there a similar effect of no falling damage that commando pro had for any other perk? Also are YOU personally a fan of cool kill cams, and are there GWK (the 5 second kill cam at the end of a game/ round of SnD.)
    I confirmed no Commando, but that has no implication on the features of Commando Pro. I simply mean there is no knife lunge increase perk. It's too early in MP to confirm any additional details on that though.I love kill cams, and we'd like to focus on highlighting the best kills in a game. However were still experimenting with different implementations of it.

    I remember many celebrity voices were featured in MW2. Does MW3 feature any celebrities?
    We haven't signed any of our voice talent yet. At this stage all dialogue is temp and towards the end we bring in the final actors to record it all. We'll also typically have friends who are actors, like Will Arnett or others, record stuff just for fun.

    Who makes your trailers?
    Our big trailers (like reveal, launch, etc) are done by the awesome team over at The Ant Farm. Perk trailers, MP trailers, stuff that's all about the gameplay are done in-house by me and an editor.

    Will there be something similar to the BLOPS theater mode for multiplayer?
    Yes, but the exact implementation of it is not finished. Its important to look at features and make sure they're optimized in a way that does not affect frame rate or gameplay for the sake just having it.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Fri Jun 17, 2011 6:20 am

    June 15 2011
    [RUMOR] MW3 Voice Cast

    Modern Warfare 3 rumored voice cast.

    A rumor regarding the actors who will be lending their voices to Modern Warfare 3.

    IMDb » has listed 7 actors who will apparently feature in Modern Warfare 3 as voice actors. Although IMDb can be a unreliable source at times, it has got previous speculation correct, including the rumors about Zombie mode returning in Black Ops as well as rumors about the 'Call of the Dead' Zombie map in map pack 2.

    According to the website, Tobey Maguire will be playing a character called Grinch. Maguire has featured in blockbuster films like Tropic Thunder and Seabiscuit, but his most notable appearance is no doubt in the latest Spiderman films in which he plays the main character. Christopher Meloni and Corey Stoll - two detectives in the Law and Order TV series - will play Sandman and Derek 'Frost' Westbrook, respectively. Check out the full list below and remember that it is a rumor only.

    Tobey Maguire will play Grinch
    Christopher Meloni will play Sandman
    Corey Stoll will play Derek 'Frost' Westbrook
    Christian Coulson will play Marcus Burns
    Roman Varshavsky will play Vladimir Makarov (voice)
    Troy Baker will play Grunt
    Jeffrey Pierce will play Sandman

    Remember that this is only speculation and should be treated as such. It does not officially confirm who will be playing who when the game ships this fall.

    Thanks to Charlie: Intel » for the heads up.


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    Re: MW3 pre-release info

    Post  MotherFucKinShocKtek on Sat Jun 25, 2011 11:08 am

    fuck that, its pretty much turning it to a small x box live. and thats not even worth paying for.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Mon Jul 11, 2011 2:01 am

    New info hot off the press!!!

    mapMonkeys Testing MW3 This Week

    Pro-glitchers to test MW3

    They tested MW2 MP in 2009 and we can reveal that today mapMonkeys will be visiting LA to play MW3.

    Back in September 2009 mapMonkeys were invited to Infinity Ward for two and a half days. Their only aim? To find as many glitchers in Modern Warfare 2 as possible. If you need your mind refreshing, then check out our article here ».

    The announcement that mapMonkeys would play the game before anyone caused some arguments within the community when people complained that pro-glitchers were being rewarded for exploiting games. However, Infinity Ward Community Manager (job title at the time) Robert 'Fourzerotwo' Bowling swiftly acted to reassure the community, stating that mapMonkeys are the "good kind of glitchers" who always inform the developer of existing exploits. Their involvement in testing the game became even more important once it was clear that there would be no public beta.

    We've just been contacted by a mapMonkeys » user who visited the studio two years ago, making him one of the first few to play Modern Warfare 2 multiplayer. As he mentioned to us, mapMonkeys will be visiting Los Angeles for a full week rather than the 2-3 days that have been spent there for previous tests on Call of Duty: World at War and Modern Warfare 2.

    He also speculates that due to the Modern Warfare 2 multiplayer reveal occurring a few days after mapMonkeys tested the game, the developers and publisher could be planning something the week after the Modern Warfare 3 test, which coincidentally coincides with the Comic Con event. This could be a reason why mapMonkeys are being flown out earlier than usual. Or to take the speculation to a whole new level, it may be to accommodate a public beta, but even if that did happen, it likely wouldn't do so until after the multiplayer reveal on September 2nd. Previous teaser trailers for multiplayer have deployed at the end of July and the beginning of August, so we would bet money on that pattern continuing with Modern Warfare 3.
    Modern Warfare 3 Spec Ops Trailer Teaser Image

    While the mapMonkeys will no doubt sign a non-disclosure agreement, we will keep you up-to-date on their visit. Another video tour of the studio certainly wouldn't go amiss!

    This promises to be a busy week for Call of Duty. The Elite beta is set to kick off on Thursday, 14th July when the first wave of applicants will be invited to test the new online service on Call of Duty: Black Ops. Also, a Special Ops trailer has been in the works for a few weeks and we would assume that it is released sometime this week, but no time frame has been announced just yet. Meanwhile you can check out a teaser image of the trailer to the right.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Fri Jul 15, 2011 12:06 am

    402 Talks MW3 Philosophy

    402 Talks about the philosophy of Modern Warfare 3

    Robert Bowling talks about the philosophy of Modern Warfare 3. How does it compare to COD4 and MW3?

    Infinity Ward creative Strategist Robert 'fourzerotwo' Bowling was in New York yesterday to show off Modern Warfare 3's Spec Ops mode to journalists, who also went hands-on with the new and improved mode. As reported by Kotaku », he revealed a few interesting details about the game's multiplayer mode, such as how a combination of ideas from Call of Duty 4 and Modern Warfare 2 are used.

    Bowling began by talking about how they hope to accelerate the flow of action by reducing the number of hotspots, or as they are commonly known as, camping spots. Players who "camp" in one spot for a long period of time have become a big nuisance in the online community in recent times, and Infinity Ward claim that the Modern Warfare 3 multiplayer maps are designed to include no more than five hotspots. According to Bowling, this "simplifies it so that the less skilled player has less to think about," before going on to say that "what happens when you have more is that the professional guys are using that spot that is either difficult to get to. … There's fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2."

    Multiplayer in Modern Warfare 2 also featured maps that introduced more verticality in combat, but Bowling claims that the Modern Warfare 3 maps won't emphasize this as much. He then went on to admit that players heavily relied on air support in Modern Warfare 2, before once again reassuring that this too will be reduced. Bowling is a big fan of high-speed, fast-paced and infantry-focused combat, admitting that while they believe this was achieved with Call of Duty 4, they moved away from it with the sequel by relying heavily on air support, killstreaks and perks. So those who prefer the original Modern Warfare mentality of gun-on-gun and fast-paced infantry gameplay may be in for a treat.

    What about the core deisgn philosophies in map design? According to Bowling, that stays the same from one Modern Warfare game to another. In what way does it stay the same? They analyse every aspect of how they want the map to be played, how a team should play out a map, and how a lone wolf should play out the map. When designing the map they will look at how many hot spots there are when coming around the corner and how many angles and locations does the player need to check to see where an enemy could come from. The more ways a map can be played the better, just as long as it can be balanced. How the maps are designed also play a part in the various game modes. For example, in Team Deathmatch you'll be looking at different locations and angles for enemies to kill, while in objective-based modes like Search and Destroy you'll be looking for various routes where you're not likely to put yourself in danger.

    Bowling claims that in Modern Warfare 3 the map philosophy is changing slightly. He states that the design in Call of Duty 4 was very simple as there weren't much options in terms of where you could go, while Modern Warfare 2 decided to expand on vertical combat by increasing the multi-floor levels and the number of buildings that you could enter. However, in Modern Warfare 3 it allows you to focus on what's necessary by having some maps that focus on verticality and multiple things, while other maps will be very limited on the hotspots. He describes the hotspots in Modern Warfare 3 as a 'key thing' due to them wanting the player to be able to turn a corner and know that there are no more than five places they need to check.

    To end if off, Bowling acknowledged that while these map philosophies won't register with a lot of the casual players, the hardcore fans who've been there since the beginning will appreciate stuff like the map design and the return of more gun-on-gun combat.

    In another interview with MTV », Bowling talked about party chat on Xbox LIVE. Due to cheating and lack of team chatter, Infinity Ward decided to disable party chat for the majority of playlists in Modern Warfare 2. If players were in a party and joined a playlist which doesn't support party chat, then a warning menu would give them the option to join game chat, otherwise they would be kicked from the game. While this was an interesting idea with good intentions, it backfired with many gamers complaining about it.

    At the same New York event, Bowling told MTV that there are millions of gamers who play the game and each and every one of them is different. They have to try and entertain the casual gamers, while also trying to entertain the competitive gamers. He then went on to mention that Modern Warfare 2's multiplayer was designed as if it were a professional sports league but Modern Warfare 3's multiplayer allows for both professional, triple-A and amateur leagues.

    Without going into detail, Bowling mentioned that the major focus of Modern Warfare 3's multiplayer is to give players more control over how they play and more options. An example he used is that there will be places where competitive players can go to have restrictive voice chat, while other players will be able to play the same mode without having to deal with the same restriction. He ended by saying that Party Chat should only be blocked in Search and Destroy due to cheating possibilities, but that it wouldn't be disabled in modes like Domination.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Tue Aug 09, 2011 1:02 am

    Knifing Info

    Call of Duty: Modern Warfare 3Edit Call of Duty: Modern Warfare 3
    The knife as seen in the E3 2011 preview.

    The knife appears again in Modern Warfare 3 as the standard melee weapon, with a new design for the knife and a much slower switch time of the weapon after knifing; it will also have its range reduced. It seems to have retained many visual aspects when compared to the knife in Modern Warfare 2

    The knife as seen in the E3 2011 preview.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Tue Aug 09, 2011 9:28 pm

    Spec Ops Survival Trailer Released

    The first official Modern Warfare 3 Spec Ops trailer is released

    A new MW3 trailer has been released showing the game's Spec Ops Survival mode and multiplayer sneak peek.

    After nearly two months of waiting, the much-promised and anticipated Special Ops Survival mode trailer for Modern Warfare 3 has finally been released by Activision.

    The trailer shows a lot of fast-paced action on 'Fuel'; a Survival and Multiplayer map. As described in the title, in the Spec Ops Survival mode the player's main aim is to survive for as long as possible. The player will be able to buy weapons and killstreaks to help them achieve this. For more details on the new and improved Special Ops mode, check out the official announcement » and hands-on previews » from a few months ago.

    We won't leave you waiting so we'll cut straight to the video. Check it out below to see the new footage which features new ways to play, new weapons and equipment, and even a little sneak peek at multiplayer and 'Juggernaut Point Streaks'...


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Fri Aug 12, 2011 9:22 am

    Spec ops trailer analyzed!


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Wed Aug 17, 2011 6:14 pm

    Hands-on With 2 New Spec Ops Levels

    GamesCom has arrived and has brought hands-on impressions of two new MW3 Spec Ops levels.

    GamesCom officially opened for the media today, meaning that there has been plenty of news. Modern Warfare 3 is in attendance and has so far brought us news on dedicated servers for PC, various interviews and a keynote with Activision's Eric Hirshberg.

    Attendees at the show will be able to see Modern Warfare 3 campaign in the Theater room, compete in Call of Duty XP pre-qualification tournaments and go hands-on with Spec Ops mode and Call of Duty Elite. So far only one Spec Ops mode has been shown and that is the Dome Survival map that has appeared in videos and hands-on impressions. However, GamesCom is playing host to the reveal of two new Spec Ops modes. One is a Survival map set in Paris, France while the other is a Mission level set in Berlin, Germany. GamesCom doesn't open to the public until tomorrow but since the media got access today, two new hands-on impressions have appeared, revealing new details about these never-before-seen Spec Ops levels.
    Invisible Threat - Spec Ops Mission Level

    NowGamer » managed to play the new Spec Ops mission level which is called 'Invisible Threat'. According to NowGamer, this level takes place in Germany (Berlin) and both players are separated from each other. One player is on the ground dressed up as a Juggernaut, while the other is providing sniping cover on a nearby rooftop. If one play dies, then the game will end.

    The player who controls the Juggernaut character has to approach and defuse nine different IEDs, the positions of which are varied each time. The sniper can use UAV and Predator Missiles to help them protect the Juggernaut from enemies.

    Tons of troops will attack the Juggernaut and rocket troopers will try to take out the sniper. In one part of the mission both players will be attacked by tanks and helicopters.
    Paris - Spec Ops Survival Level

    GameSpot » managed to play both levels but produced a more in-depth hands-on impression of the Paris Survival map. As you should know by now, Spec Ops mode is split into two types of levels; Mission and Survival. Mission levels are more objective-based, while Survival levels are based on battling against wave-based enemy assaults and attempting to stay alive for as long as possible. All of the Survival maps are played out on multiplayer maps, so expect to see both Dome and Paris in multiplayer too.

    According to GameSpot, Paris is "a medium-sized chunk of urban devastation where alleyways, bridges, and demolished houses made for some interesting routes throughout the map." In survival mode you'll come across assault enemies, helicopters, dogs strapped with C4 and Juggernauts. You will be able to use an in-game currency system to buy and upgrade new weapons and equipment, as shown in the recent trailer.

    GameSpot managed to survive up to 13 rounds, which is believed to be pretty good for a beginner. They state that "the breakneck pacing, the persistent unlocks, and the variety of weaponry all manage to work wonderfully even as you're staying in place, which is more or less the exact opposite of how things tend to go in the quickly moving Modern Warfare campaigns."

    Some highlights that GameSpot mentioned include "hiding under a bridge while coordinating with our team-mate who was going to lure out the chopper and shoot it" as well as being terrorised as soon as they heard the attack dogs barking but not knowing where they were. Another highlight that they described was "frantically running up to a second-floor balcony to unload our shotgun against the juggernaut that was too slow to match our pace."

    And that is that! The two new Spec Ops modes certainly sound enjoyable, and if you're attending GamesCom then you'll be able to try it out for yourself.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Thu Aug 25, 2011 3:19 pm

    Game Fuel rewards with Double XP
    Digital Warfare Gaming

    Activison has teamed up with Mountain Dew and Doritos to offer MW3 fans a unique Promotion.

    Yesterday Mountain Dew announced on their Facebook page that, to celebrate the launch of Modern Warfare 3, they would be bringing back their Game Fuel Promotion.

    Game Fuel is not a new new promotion, having been seen in 2007 promoting Halo and again in 2009 promoting World of Warcraft, but this is the first time that it will be promoting Call of Duty.

    Starting in October, the "Rank Up Your Game with Double XP" promotion will allow gamers who purchase a bottle of either Citrus Cherry or Tropical flavours to redeem a code that comes with the bottle, that unlocks personal Double XP for a limited amount of time. How long the code will last for once redeemed is unknown at this time.

    If you don't like Mountain Dew, there is an alternative. Doritos are offering the codes as well through the "Power of One" Campaign.

    Mountain Dew VP of marketing Brett O'Brien said in a press release,

    "DEW fans have been clamoring for the return of Mountain Dew Game Fuel, so we wanted to really fire them up with a partnership that gets to the core of what DEW is all about. With this partnership we get to make sure that Mountain Dew fuels both the fans and their Call of Duty gameplay while they play Modern Warfare 3."

    So, how much Mountain Dew and Doritos will you be buying to rank up faster?

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    Re: MW3 pre-release info

    Post  kurt_rambis on Sat Aug 27, 2011 5:00 pm

    Ill Stick to my S. Pellegrino, my teeth and body will thank me.. Now if Pabst Blue Ribbon had it, well thats another story

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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Thu Sep 15, 2011 8:16 pm

    MW3 Skips Out on Prestige Edition
    There will be no Prestige Edition for Modern Warfare 3

    Waiting for a Prestige Edition of Modern Warfare 3 to be announced? Wait no more, because there isn't one...

    During his regular Q&A session with fans on Twitter », Infinity Ward creative strategist Robert Bowling has confirmed that the Hardened Edition will be the only collectors edition available this year. So if you were waiting for a Prestige Edition to be announced before pre-ordering, you're best pre-ordering the Hardened Edition now while stock lasts.

    Modern Warfare 2 introduced the Prestige Edition which include night vision goggles. Call of Duty: Black Ops also released a Prestige Edition, including a remote-controlled car that was based on the RC-XD killstreak in the game. With both previous games going down this route, a Prestige Edition for Modern Warfare 3 was expected until now. However, with the price increase and lots of great stuff packed into the Hardened Edition, it's fairly reasonable and understandable that they've decided not to release a Prestige Edition this year.

    This news comes after the contents of the Hardened Edition were revealed at Call of Duty XP. The Hardened Edition has only been announced for Playstation 3 and Xbox 360 with a PC version looking unlikely. Here's what you get for $99.99 or £79.99, depending on where you live and what retailer you use.

    The Call of Duty: MW3 game disc, featuring unique disc art
    1-year Call of Duty Elite premium membership, including:
    - 20 pieces of Modern Warfare 3 DLC delivered over a 9 month period
    - Incredible variety, including new MP maps, Spec Ops missions and game modes
    - Ownership of all DLC, even if your membership expires
    - Prized Events, Operations, Leagues and custom in-game playlist and modes
    Special Founder status on Call of Duty Elite, including:
    - Unique Founder weapon camo and profile skin
    - Exclusive Founder in-game Player Card and Emblem
    - Access to the private ""#Founder" Group
    - Special Founder Clan XP boost
    - Special Founder Operations, Events and Leagues
    - Exclusive Founder prizes and experiences
    Premium, collectible steelbook case
    Exclusive Animated Timeline Playstation Network Theme
    Exclusive Special Ops Juggernaut Xbox LIVE outfit
    Limited edition, collectible field journal chronicling the entire saga with 100+ pages of authentic military sketches, diagrams and written entries

    Bowling also confirmed a few more interesting facts in other tweets. The Scavenger perk will allow you to resupply bullets no matter what, but the M203 grenade launch can only be refilled if the body on the floor had the weapon. Playlists will be broken up into 'normal' and 'specialty', meaning that things like Barebones will go into the specialty playlist while Team Deathmatch and co. will go into the normal playlist. And last but not least, the game does indeed have online splitscreen multiplayer.


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    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Sat Oct 22, 2011 1:00 am

    New info straight out of FourZeroTwos mouth...

    "SitRep Pro cancels Dead Silence." FourZeroTwo

    "deadly_sag80 Monchello Poole
    @fourzerotwo is it confirmed that scavenger pro will replenish grenade launchers in #MW3?"

    "@fourzerotwo Robert Bowling
    @deadly_sag80 Only if the person you walk over had grenade launcher ammo on them when they died. So its harder to find than normal ammo."

    "You can level up every weapon individually, max ranking a weapon unlocks you the gold version.
    No custom emblem editor. We like to have you unlock emblems and titles through specific challenges that you earn." FourZeroTwo



    Number of posts : 948
    Age : 33
    Location : Oakdale, MN
    Registration date : 2009-02-08

    Re: MW3 pre-release info

    Post  HxAO_AstroTartJones on Sat Oct 29, 2011 6:15 am

    The Prestige Shop

    The Prestige Shop is unlocked in Call of Duty: Modern Warfare 3 by prestiging. Players can buy rewards such as double experience, Custom classes, double weapon experience, and others using prestige points. Prestige tokens can be obtained by prestiging. One previous Call of Duty titles will award the player with prestige points as well (one token max per game).


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    Re: MW3 pre-release info

    Post  Sponsored content

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